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Influence Tactics Analysis Results

6
Influence Tactics Score
out of 100
74% confidence
Low manipulation indicators. Content appears relatively balanced.
Optimized for English content.
Analyzed Content

Source preview not available for this content.

Perspectives

Both Red and Blue Teams agree the content is a low-manipulation indie game promotion with standard marketing elements like a genre label, mild CTA, and UTM tracking; Blue Team's verifiable evidence (e.g., legitimate Steam page) provides stronger support for authenticity than Red Team's minor concerns about omissions and phrasing, justifying a low score.

Key Points

  • Strong consensus on negligible manipulative indicators, including no hype, emotional appeals, or urgency tactics.
  • UTM parameters and direct Steam link confirmed as standard, transparent promotional tools by both teams.
  • Content brevity and positive framing are proportionate to legitimate indie advertising, with only mild Red Team notes on potential subtle pressure.
  • Blue Team's verification of product legitimacy outweighs Red Team's low-confidence observations on omissions.

Further Investigation

  • Developer (PolyGryph) background, past promotions, and any history of deceptive marketing.
  • Post performance metrics (e.g., engagement rates, shares) to assess organic vs. boosted reach.
  • Full context of campaign (e.g., timing relative to game events like prologue trailer) and similar posts for pattern analysis.
  • Steam page details like release date, reviews, or wishlist counts for completeness.

Analysis Factors

Confidence
False Dilemmas 1/5
No binary choices presented; open promotional link.
Us vs. Them Dynamic 1/5
No us-vs-them dynamics; neutral game genre pitch.
Simplistic Narratives 1/5
No good-vs-evil framing; just genre descriptor and call to wishlist.
Timing Coincidence 1/5
Timing appears organic, coinciding with Prologue launch trailer 22 hours ago and related Japanese promo today; no links to global events like protests or clashes.
Historical Parallels 1/5
No similarities to known propaganda techniques or campaigns; standard commercial advertising.
Financial/Political Gain 1/5
Appears as genuine indie promo benefiting developer PolyGryph; no political or suspicious financial beneficiaries evident.
Bandwagon Effect 1/5
No claims of widespread agreement or popularity; no 'everyone's wishlisting' language.
Rapid Behavior Shifts 1/5
No urgency for opinion change or manufactured trends; low-key promo with no coordinated push.
Phrase Repetition 1/5
Unique short promo; no identical messaging across multiple outlets, only isolated game-related posts.
Logical Fallacies 1/5
No arguments or reasoning to critique.
Authority Overload 1/5
No experts or authorities cited.
Cherry-Picked Data 1/5
No data presented at all.
Framing Techniques 3/5
Biased positively as 'Roguelike Dice-Builder' to appeal to genre fans; UTM parameters reveal tracked marketing intent.
Suppression of Dissent 1/5
No mention of critics or dissent.
Context Omission 3/5
Omits developer, release date, description details; only provides genre and link, requiring user to investigate.
Novelty Overuse 1/5
No 'unprecedented' or shocking claims; simply labels it 'Roguelike Dice-Builder' without hype.
Emotional Repetition 1/5
No repeated emotional words or phrases; content is brief and neutral.
Manufactured Outrage 1/5
No outrage expressed or provoked; purely promotional without fact-disconnected anger.
Urgent Action Demands 1/5
No demands for immediate action beyond mild 'Wishlist now'; no pressure tactics.
Emotional Triggers 2/5
No fear, outrage, or guilt-inducing language; the straightforward 'Wishlist now' lacks emotional triggers.
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